About us

A therapist told a game maker about the people with tinnitus in his practice. He wanted to have more to offer them. That conversation became Freequency.

Manual therapist Teun Loverbos kept seeing people with tinnitus in his practice, and too often had to send them home with the message to learn to live with it. At a networking event he told Rob Hulsen, who had been making games with a purpose for years. Neither of them could let that conversation go. It became the start of Freequency.

While looking for an approach, the team came across mirror therapy for phantom pain. Could tinnitus be given a visible place too? Jeffrey Lanters developed that idea into an app that places your tone in the space around you. Innovation specialist Sophie Asveld connected the project with healthcare. The team and the app have continued to grow since then.

A peek behind the scenes.

Screenshot of the first augmented-reality prototype, showing a birdcage floating in the office
The very first AR prototype, tested at the office.
Screenshot of a design tool showing an early welcome screen of the Freequency app
The first screens taking shape.
Two people with microphones and recording equipment in the studio
Behind the camera during a studio recording.

The question Freequency started with

The story so far

  1. 2022

    A conversation that stuck

    At a networking event, manual therapist Teun Loverbos tells game maker Rob Hulsen about his tinnitus patients, and about the question that keeps him up: why is there so little out there for them?

  2. 2023

    Build, test, repeat

    Inspired by mirror therapy for phantom pain, a first augmented-reality prototype grows into a fully fledged game, tested and refined with hundreds of people with tinnitus.

  3. 2024

    Freequency goes live

    The app launches in the App Store, complete with the 100-day program and Professor Tone as your guide.

  4. 2025

    Recognition from healthcare

    Freequency wins the audience award of the Dutch National Healthcare Innovation Prize. Hospitals and audiology centers start pilots and scientific research.

  5. 2026

    Crossing borders

    The app becomes available for Android. Together with its international advisory board, Freequency works on making it available beyond the Netherlands.

Want to read more of our story? Our articles feature interviews, news, and stories from users. All articles

Curious what the media wrote about us? In the media

Our mission

We want you to be able to practice at home, including while you wait for care. Read about the choices behind the app and how your subscription supports research.

The team

Our small team brings people from healthcare together with designers and developers. Together, we make the exercises, explanations, and everything else you find in the app.

The Freequency team cheering with the Dutch Game Awards trophy
We won! The team with the Dutch Game Award for Best Applied Game.

Work with us

Do you create content, work in healthcare, or research tinnitus? See where we could use your help.

The advisors

We work with an international advisory board of audiologists, clinical psychologists, and scientists. They review the program against scientific findings and help shape new features. You also meet them in the app, where they write articles and record videos explaining their areas of expertise.

Before making major changes, we take our plans to the board. We discuss what research tells us and what the advisors see in their own practice.

Read about the science

Get started

Download the app, recreate your own tone, and try your first exercise. The first 3 days are free.

The app isn't available in the United States yet, but it's coming soon.Stay up to date with our newsletter

Freequency complements your existing care and does not replace it. Use it in consultation with your audiologist or healthcare professional.